

I would rather Arenanet go the direction of Sand Shards on Dune Cloak trait providing alacrity and removing alacrity off mirage clone chaos vortex completely. If mirage is to be a solid alacrity provider outside of raids/strikes then you really need the clone reliance to be removed and for other weapons to work besides staff. Off the topic but I'd like to second Infusion's idea for Alacrity Mirage here: Reduce cooldown for Phantasmal Warlock to 10 s baseline (8 s traited and 6.4 s traited with Alacrity).Īlthough this one is obviously more complex, a good portion of player do want Clones to remain a more active and contributing component in combat instead of just distraction or shatter fodders based on various feedbacks (see the posts below). Mirage Shatter skills generate a Clone at their target if three clones are shattered (successfully or not).įinally, allow staff Mirage to generate Clones at a faster rate:

Then we still need to fix the targeting issue:Ĭlones are redirected to your current target when you cast an Ambush skill. If no available target is within 240 radius of player character for 5 seconds, a Clone may despawn.īaseline for core Mesmer alternatively, introduced via Mirage Adept tier minor trait. If a Clone loses its previous target when no other target is select by the player , it is then redirected to the closest foe to the player character within 240 radius. When a Clone loses its target (be it defeated or de-spawn), it is immediately and automatically redirected to the target the player selects at the moment. Then we need to stop punishing Mesmer players for successfully defeating their enemies: When a Clone de-spawns, your Clone generating skills are recharged. This change, though, still would not help Clones survive one-shot mechanics or boss phasing. 27 update)įirst of all, Mesmer Clones need better survivability:Ĭlones gain increased health. (PvE only baseline for core Mesmer.) Players are now no longer required to monitor whether their Clones have finished casting Ambush skill (so that they can dodge again to proc next round of Ambush).Īn alternative solution would be.(Apr. Players are now no longer discouraged to shatter their Clones except some extremely specific timing. Players are redirected toward Clone generation instead of impractical Clone management.Ĭlones return to their intended function: decoy for enemies and ammo for Shatter skills, instead of source of DPS/Boon/Condition that one has to micromanage to maintain. Mirage Shatter skills generate a Clone at their target if three Clones are shattered (successfully or not). Mirage Shatter skills redirect their Clones to the target selected by the player. To further incentivize players to use their core mechanics (i.e. Mirage Clones perform the ambush skill action when Mirage gain Mirage Cloak but only do 1 point direct damage without additional effect. (Baseline, with or with out Infinite Horizon)

To make sure that Mirage Clones still serve as good distraction/decoy to their opponent (this one is more about sPvP/WvW):

3 stacks)īoons, Conditions & Crowd Control of all Ambush skills now scale with how many stacks of Infiinite Horizon (special effect) Mirage has. Whenever Mirage generates a Clone, they gain one stack of Infiinite Horizon (special effect) for 10 seconds. The trait now instead applies the following effect (Apr. Now, here is the solution.(original proposal)Ĭhange how Infinite Horizon works. Your target phases, causing your Clones to despawn for lack of target.etc. Your foes or mechanics destroy your Clones easily. Your enemies are low-health trash mobs, and your Clones repeatedly despawn after mobs are defeated.
X MIRAGE UPDATE FULL
The trait demands player to maintain 3 active Clones to reach its full effect, which is obviously problematic when. The need for micro-managing Clones (with all its impracticality and the frustration it brings) comes from one single Mirage trait: NO OTHER CLASS in this game is as dependent as Mirage on micro-managing their companion. Thank you all for participating in the discussion! I hope the developers see this and make some meaningful updates! April 27 update: an alternative solution has been added to the proposal along with various tweaks to the original one, base on feedback the community provides.
